Technical Artist/FX Artist (Unreal/Unity)

  • Canada
  • Vancouver, British Columbia, Canada
  • Jan 01, 2022

Job Description

IGG Canada is a premium mobile game and video production studio located at 5 East 8th Ave. Vancouver, Canada. With spectacular views of the downtown skyline, coastal mountains and English Bay, our new studio is spacious, high-tech and inspiring.

IGG Canada is a division of IGG - I Got Games, a global interactive digital entertainment company that specializes in the development of and operation of Mobile Games. Established in 2006, IGG was founded with the aim of becoming a leading massively multiplayer game publisher and developer. The company has rapidly expanded its global operations, through strategic partnerships with popular gaming platforms such as Facebook, iOS, Amazon, Google Play, Kongregate and many others. IGG currently operates studios in China, Philippines, Singapore, the U.S. and Canada which opened its doors in 2013.

If you're passionate about creating mobile games that reach millions of players around the world and are interested in becoming an integral member of our Canadian team of superheroes, we want to hear from you!

The Technical Artist is a combination between artists and programmers. Working in the creation of the User Acquisition Ads, the Technical Artist will provide the team with dynamic tools to create artistic assets respecting the style and the technical constraints of the project.

• Work with artists to create Niagara VFX effects
• Work with artists and programmers to create 3D art and bring it into the engine library
• Support the artists with the creation of Unreal Shaders
• Develop 3D art pipeline tools and extensions to technical issues in the 3D asset pipeline
• Research the unreal new technologies (Related to Rendering, Animation, Physics,VFX etc.) and bring it to Projects.
• Other duties assigned by the team

• A minimum of 1-year of experience in Unreal/Unity projects
• A minimum of 1 year of experience as a VFX Artist in the game industry
• A minimum of 1 year of experience with shader writing
• A minimum of half-year Experience with Blueprint
• Eager to learn new stuff in TA area
• Good at modeling and art tools (Autodesk Maya, Photoshop, etc.)
• Experience in a full digital art content creation pipeline (high and low-poly modeling, unwrapping, baking, texturing, level art)
• Good verbal and written communication skills
• Good artistic skills (proportion, color, composition)
• The past proven tech-art areas of interest are also important

Prefer to have:
• experience in Houdini
• Intermediate Knowledge of coding language (C++, C#, etc.)

Report to: Lead Technical Support Engineer

Hiring Processes:

1. Resume & Showreel review;

2. Art Test; (this art test is even to every candidate we think that they have potential working with us)

3. Interview;

4. Offer;

Position type: permanent or others to be discussed

Compensation Package for permanent employees:
  • Comprehensive benefits after 3 months include extended health, dental, vision & prescription coverage.
  • Paid Vacation + paid Sick days: 18 days(accumulated and based on percentage earning)
  • Active Living Benefits (such as Fitness Memberships, Registration fees for team sports reimbursement) after 3 months
  • Training and development fee reimbursement after 3 months
  • Dependent Child Benefit
  • Paid Holiday Closure between Christmas & New Year week
  • Statutory paid holidays
  • RRSP matching after 1 year
  • Monthly Commute Allowance after 3 months
  • Monthly Team lunch

Perks for permanent employees:
  • On-site car and Bike Parking
  • Work hours: 10 am to 6 pm with 1 hour paid lunch.
  • Foosball & Pool Tables on site
  • Gym on site
  • Dress code: Casual
  • Child Gift
  • Lots of snacks, drinks available
  • Random extra Bonus/Gifts
  • Referral Bonus

This job has to work on-site.